In this unit, you will review the use of social ps

In this unit, you will review the use of social psychology to understand the complex interdisciplinary field of environmental psychology. The purpose of this unit is to understand how psychologists can develop new understanding and also develop solutions to complex social problems. TOGGLE DRAWERHIDE FULL INTRODUCTION In this case, research is designed to both understand and predict human behavior to protect the environment. The resulting models for anticipated human behavior are then used to develop specific behaviors, predict outcomes, and diagnose problem situations. In the unit studies, you will develop new understandings about how new interdisciplinary paradigms and emerging technologies can change social psychologys role and expectations. You will be introduced to microworlds, or virtual simulations, developed to understand resource management decisions. Note the types of research methods used to understand whether the goals of the microworlds have been met. Research Activities As you complete the final component of your research paper, consider how your research question, the dataset, your findings, and the patterns you identified in your conclusions can all be synthesized into a coherent discussion of the implications of your study. How does social media influence the daily encounters that you observed? What are the ramifications of these virtual interactions to the social dynamic of a community? Social Media There are varied simulations that are developed to model and represent productive behaviors and change social awareness. Some of these organizations include Games for Change and Social Impact Games. The United Nations has created several games that help raise awareness of global issues. You can go to these sites and play the games for free. In the case of Free Rice 2.0, you can play the game and as you answer correctly, sponsors donate grain to end hunger. Over 90 billion grains of rice have been donated as a result of people playing this game online. There seems to be a trend toward a virtual persona whether it is online in games as an avatar or in the interactions using text or e-mail. This is called telepresence. It is another topic of research related to social psychology. Telepresence results from the stimuli feed to the brain as you respond to the social media. In the example of games, as the game environment becomes more detailed, more interactive and more complex the human brain responds with increasing your level of telepresence (Clark, 2003). Understanding neuropsychology and using social psychology to research these virtual simulations can identify potential productive educational programs, educational games, as well as the potential negative aspects, such as violence in games. By reviewing these resources, you can conceptualize the changing nature of understanding and modeling complex human systems. In this unit, you will read a chapter in your text and browse other resources to understand how social psychology is changing in response to a changing society. Reference Clark, A. (2003). Natural-born cyborgs: Minds, technologies, and the future of human intelligence. New York, NY: Oxford University Press. OBJECTIVES To successfully complete this learning unit, you will be expected to: Examine the relationship between social psychology and the environment. Assess the effectiveness of simulation and game play on awareness and behavior. Synthesize social psychological theory and research to generate new understandings of social phenomena in contemporary society.

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